godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Ctrl-Click on enum value/member does nothing
- Add EditorInterface methods to get the 2D current grid snapping options
- Fix loading scene for every request on script file for workspace completion
- `ColorPicker` remove unused children and fix sample bugs.
- Inheriting from Translation class in gdscript crashes the Editor & Game on startup
- Use `LocalVector.reserve` internally instead of copying code.
- Add `AtlasTexture` nesting support in `CanvasItem.draw_polygon()`
- Add `LocalVector.erase_unordered`, mimicking `erase` but with `remove_at_unordered`, to remove duplicate logic.
- Add `_verified_utf32_char` to `ustring.cpp`, to reduce duplicate logic.
- .ghsaderinc files with filenames that match included macro name cause macro argument errors
- Docs
- C++ not yet supported