godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `AudioStreamPlaybackWAV`: inherit from `Resampled`
- Terminal output is ordered by instance number when running multiple instances of a game
- Optimize / refactor `CowData`, combining resize and fork to avoid unnecessary reallocations.
- SpinBox `update_on_text_changed = true` regression: Can't input decimals.
- Editor sub-windows are slow to respond when displayed in "tabbed" mode in Sway (Wayland)
- "Tool button action "null::null" is an invalid callable" when using @export_tool_button
- Implement conditional, printing, and enabled/disabled breakpoints
- PWA does not work offline (bugfix found)
- Add swizzling for shader vector completion
- Remove custom `--language-in` arg for the Closure compiler
- Docs
- C++ not yet supported