godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Shader editor bottom panel still opens when undocked
- Core: Avoid including `modules/modules_enabled.gen.h` in headers
- RenderingDevice: Extraneous wait on swapchain adds 1-2 frames of display latency
- No velocity pivot equivalent for radial acceleration in `ParticleProcessMaterial`
- Add renderer low latency mode
- Controller vibration set in an unfinished tween persists after stopping instance with the editor "Stop Running Project" button
- Physics: collision pass through between `StaticBody3D` w/ `ConcaveCollisionShape3D` and `RigidBody3D` with `ConvexPolygonShape3D`
- Improve documentation related to `Window.move_to_foreground()`
- Fix instance binding state tracking
- Fix project tag theme changing
- Docs
- C++ not yet supported