godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Expose `Texture2D::is_pixel_opaque()`
- `body shape entered` signal called *multiple times* in the same frame, with the same shape
- Preserve origin vector on `TRANSFORM` matrix at scale/rotation changing for visual shader particles
- Sync filesystem before rename during atomic write
- writing to `POSITION` gives wrong `VIEW` in fragment shader
- Allow using RID with `in` operator for Arrays and Dictionaries
- Editor popup position offset when popped up in area covered by Taskbar on Windows in fullscreen
- 4.4.dev3 touchscreenbtn can not trigger pressed callback on android compatibility
- Crash while importing SVGs with image
- The program interface is not compatible with my device screen
- Docs
- C++ not yet supported