godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Godot Editor Crash if base = 0 or 1 [String.num_uint64(number, base, capitalize_hex)]
- 4.3: `@export var texture_var := Texture2D` export all classes
- Core: Fix String::num_int64(), uint64 for valid base check
- Corruption of files during system power loss or system crash
- [Android] Implement native file picker support
- Fix non normalized quaternion for Skeleton3D
- C#: Adding `= new Array<int>()` when declaring an int array Export, makes 0 be considered a null value instead of 0
- Fix type inference for autoload scenes while they are being loaded
- Fix mouse emulation always sending events to the main window
- [4.3-stable] MacOS 15.0.1 Sequoia's safari does not work with viewport and caused it frozen.
- Docs
- C++ not yet supported