godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Remove unnecessary `reload_from_file` when updating documentation.
- Problems inferring type of variables in an autoloaded node's script at runtime
- Godot renders a black screen when running a project with vulkan + rendering/driver/threads/thread_model = multi-threaded
- Using enum from other class as a signal parameter type doesn't work as expected
- Tearing when using UV to access an array of sampler2d's
- Concurent threaded Instantiating of nodes from same PackedScene causes crash: "Trying to unreference a SafeRefCount"
- Crash calling function on null pointer of already freed GDExtension
- WebXR: Objects rendered transparent when in immersive-ar on Android
- "Run instances" uses default main scene instead of main scenes defined by feature tags
- AnimationNodeTransition transition_to_self doesnt fade when transitioning to self.
- Docs
- C++ not yet supported