godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- NavMap::sync `write_lock` blocks main loop when no write is necessary, causes unnecessary stuttering
- `Node2D.rotation == NAN` causes issues with 2D editor
- Expose `ImporterMesh.create_shadow_mesh()` to scripting
- [Tree] Improve Tree Performance by replacing computed height with TreeItem's cached minimum size
- [Editor] Try loading system Noto CJK font.
- Dictionary types - type enum is int in editor
- Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()`
- Mouse enter & exit signals trigger falsely when viewport is scaled (canvas_items mode) and mouse input is manually triggered
- Autocompletion is broken when entering `@rpc()`
- Only exclude non-public script properties from editor tooling
- Docs
- C++ not yet supported