godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Add a debug draw mode for displaying UV2 (lightmap) texel density
- Materials on instances using viewport textures do not properly interpret nodepaths
- Kanji/Hanzi characters use the same font in editor, disregarding localization
- Evaluation of LTO configuration for all targets, and its impact on build time, build size, and performance
- Android editor: Game crash after changing device language
- Avoid calculating dynamic lights when lights are already baked using the static bake mode in the Forward+ renderer
- GLTF: Don't give up loading a texture if importing it fails
- Unintentional code selection
- Blend file import: Don't keep original files when not unpacking them
- Fix EditorSpinSlider blocking viewport from getting focus
- Docs
- C++ not yet supported