godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Baking Lightmaps with LightmapGI breaks meshlibrary (Gridmap) transforms.
- Autoload breaks upon migrating project from Windows 7 to Windows 11
- Every time I start a new project, a warning is printed about an unavailable file (due to it being referenced in `editor_layout.cfg`)
- Animating FontVariations causes memory leak(?)
- Visual shader plugin complains about missing version and category
- Unable to assign Skeleton with Import Script
- Text is selected unexpectedly in script editor when left clicking after opening a context menu
- Dragging a meshlibrary file hangs the editor for several seconds.
- Spatial shader with Next Pass does not perform depth testing correctly
- Tweak checkerboard colors to be easier on the eyes
- Docs
- C++ not yet supported