godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1035 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- After Oculus key on Native Quest, the is_mouse_button_pressed (LMB) is always true
- Second instances of running exported macOS projects do not get opened file paths in launch arguments
- [Tests] Add check for argument name validity
- Incorrect mouse event position y precision in maximized window with content_scale_factor
- Pixel .ttf font with subpixel offsets appears broken in godot 4.3 when Snap 2D Transforms to Pixel is active
- Multiplayer synchronize with elements from Animation tree
- Custom Themes execute code in Editor without Tool mode
- Description missing from theme properties on type variations
- Setting particles attractor attenuation to 0 from the default reverts back to the default
- Android editor crash when interacting with some GUI elements
- Docs
- C++ not yet supported