godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- When I made distance, the object become white in webgl
- Unhelpful error message when ArrayMesh has a shadow_mesh with a different number of surfaces
- SDF values have significant jitter with moving camera
- Stop debugging (F8) shortcut activates even if modifiers are pressed while game window is focused
- Editor grid renders incorrectly when far away from the world origin, even with a `precision=double` build
- Fix graph node sizing regression, improve blend tree contrast/margins
- Import glsl shaders in headless mode
- DisplayServer.mouse_get_position() is really slow on X11
- Behavior of enum types is not properly documented
- Using arrow keys to navigate dropdown menus focus random option when using multi window mode
- Docs
- C++ not yet supported