godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- fence_wait failed in rendering_device_driver_vulkan.cpp
- Fix debugger call stack not selecting nodes in remote scene tree
- Add support for generating LODs and shadow mesh in PrimitiveMesh
- [3.x] Fix duplicate d-pad presses
- Add a tool to automatically find shortcuts from the source code
- AudioStreamInteractive does not scale with editor & other minor visual issues
- Bounding rect does not automatically update when using an ImmediateMesh with MeshInstance2D
- Implement Node.clear_children
- Implement a new property named `ScrollContainer.max_size`
- "Random" crash when not using compatibility render, with no debug info
- Docs
- C++ not yet supported