godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- StateMachine in AnimationTree does not return to its original state
- [3.x] using animation editor breaks physical bones/bone attachments
- Loose edges in mesh can crash editor during import
- Removing .tscn from the file manager does not remove it from Scene
- `GodotConeTwistJoint3D`: `getSolveSwingLimit` seems to return wrong member variable
- Animation Player: after clicking on the "Add track" button, the popup menu sometimes kind of acts as if I selected the first entry
- [3.x] Fix double `TOOLS_ENABLED` checks from `NO_EDITOR_SPLASH`
- Fix "BUG: Unreferenced static string to 0"- errors when generating script tests
- Crash in GodotConvexPolygonShape3D when running physics on separate thread
- DisplayServer is unaware of inactive keyboard layouts in Linux
- Docs
- C++ not yet supported