godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Exported packed arrays with default values reset with every script change
- Compute shaders execute before calling submit()
- Add warped panning to every ViewPanner instance
- Renaming a global group creates a scene group
- [Core] Expose `Packed*Array::erase`
- Fix rename activeglobal group will create a scene group
- [RTL] Add more list control options.
- Animation panel: editor setting default_create_reset_tracks is ignored. Adding a new track manually never creates a RESET track nor prompts to do it
- Godot iOS Export leads to arm64 linker error
- GDScript: Set current line when continuing typed `for` loop
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