godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Exporting via the console after closing the editor sometimes throws a "Pages in use exist at exit in PagedAllocator" error.
- Spinbox emits value_changed signal even when using set_value_no_signal() in this specific case with Tree.item_selected
- Exported & animated `Node`/`Array[Node]`/etc lose reference(s) when the keyframe is reinspected after reopening the scene
- Asset Library downloader is less usable with hidden checkboxes
- Changing the name of an autoload doesn't remove the old name from syntax highlighting/completion
- Collapsing a func that ends in a region shows #endregion
- Invalid java SDK path in Editor Settings.Missing 'bin' directory!
- The size of 3D gizmo resize handles is resolution-dependent
- GDScript does not properly support string formatting `RID`s
- EditorUndoRedoManager prints wrong errors if calling method fails
- Docs
- C++ not yet supported