godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1047 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Replace the way elements are picked by `Array.pick_random()`
- Refactor toggling of command-line logging for import/export
- Improve ConnectionDock connections info
- Anti aliasing on second viewport causes white edges
- PackedScene won't save nodes added to non-root nodes
- Fix incorrect submenu icon and accelerator text positions involving margins
- Y-size of GraphNodes with RichTextLabel and "Fit Content: True" gets huge when reloading scene
- Shortcut behavior with InputEventAction
- Move `test_macros.h` to `test_macros_internal.h` to reduce memory usage
- Importing a scene twice can cause a crash
- Docs
- C++ not yet supported