godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1032 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- `Window` nodes in the edited scene get their position wrongly corrected when the bottom panel is resized
- GridMap's Navmesh rotation randomly changes for multiple tiles when one is modified.
- [4.x] Godot flies out when I hide the window
- OptionButton throwing errors in exported release build: "Attempt to disconnect a nonexistent connection" for signal `focus_entered` and ` tree_exited`
- Project setting added via GUI is removed when reset to default
- Add handedness enum for `is_polygon_clockwise`
- Caching scene groups can take a long time while the editor is unresponsive
- Unable to Close Debugger Session Tabs
- [Editor] Add support for displaying unsigned integers in the inspector
- Editor: Add ability to rename theme types
- Docs
- C++ not yet supported