godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1040 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- AudioEffectReverb causes clipping due to output energy not matching input energy
- Erratic behavior when CharacterBody2D is inside tilemap (or group of small colliders) with collision shapes, is_on_floor returns false
- Pressing the `ColorPicker`'s sample left half side changes the color to black when old color is not displayed.
- Support setting 3.x `material/#` properties on MeshInstance3D
- Meshes with dynamic lighting lose ambient lighting on edges of LightmapGI bounds
- Data race in `pthread_barrier_wait` detected by ThreadSanitizer upon closing the Editor
- Sprite2D, Texture>Repeat property repeats region incorrectly by wrapping over unselected area.
- Setting MSAA 3D to 8x blurs everything when using DOF
- `get_gravity` yields different results from `_process` and `_physics_process`
- Float values NAN or INF are shown as 0 in the debugger and inspector
- Docs
- C++ not yet supported