godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Incorrect display of OpenGL 3 shadows
- C# function GetPeer uses wrong integer type
- Add stale action to close issues/PRs that aren't relevant
- Wayland: Editor crashes trying to load any project.
- `Array` functional API (`map()`, `filter()`, `all()`, etc.) should be `await`-aware
- Prevent some internal nodes being duplicated
- [KDE] Godot doesn't register the touchpad tap-to-click left-clicks to close popup dialogs (when Tap-to-drag is disabled)
- Extending a MeshInstance3D with a tool script will make export_range not slideable, when setting the mesh.
- Unable to clear custom scene import settings once applied
- [GDExtension] Add config option to specify custom library lookup paths.
- Docs
- C++ not yet supported