godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Incorrect behaviour of rotation and scale in gridmaps when precision=double
- Copy of a PackedVector2Array from a resource edits the original and doesn't reset on scene reload
- Fix one-click deploy label
- Pinned RigidBody2Ds act oddly after sleeping if one is the child of the other and the child wakes first
- GPUParticle3D: Behaviour of Curves with Angular Velocity Param is inconsistant w/ the Docs.
- Audio Files referenced by AudiostreamPlayers are not deleted properly, instead are converted to wav file then formatted as text and saved in scene file
- Keep 2D items global transform the same when set to top level
- global_script_class_cache.cfg Fails to update upon file or directory deletion.
- [Editor] Add pan and zoom sensitivity settings.
- Certain GLB or GLTF file crashes the editor during import
- Docs
- C++ not yet supported