godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Resource loaded without being associated with script class name
- Methods not being called at the starting frame of an animation while using AnimationPlayer with default blend time greater than 0.
- CollisionPolygon2D build mode segments
- Exported TileSets on non-TileMaps error with `Condition "!tile_set.is_valid()" is true." when edited
- Add `use_debanding` render mode and property to spatial shaders
- _set() with @tool does not work when property is edited from 2D/3D tab
- Editor Skeleton3D CreatePhysicalSkeleton skips bones if multiple children
- Closing a scene behaves differently depending on whether you use the shortcut or not.
- Prevent `PhysicsDirectSpaceState3D::instersect_ray` when mouse is over non-ignorable gui
- Godot moves the map without me telling him to.
- Docs
- C++ not yet supported