godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- HTTPRequest get_body_size() returns -1 in HTML5
- Xbox Wireless Controller over bluetooth axis mixed up
- Convert 3.x ESCN skeletons, animations, and shaders upon import
- Add render transform to Control nodes
- Allow Angle backend selection, add initial iOS Angle support.
- Enable content clipping for LineEdit, add TextServer option to clamp glyph offsets.
- Error accessing custom resource caused by order of preload
- Keying the initial value of a shader parameter inserts `Variant::Nil` and the animation does not work as expected
- MultiplayerApi.is_server behavior is inconsistent with documented behavior
- Godot always associates itself to the wrong monitor and font are hard to read
- Docs
- C++ not yet supported