godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1038 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Transformations to a Path3D applies to CSG that uses said Path3D twice when scene is first loaded.
- Network.disconnect_peer() will terminate client connectivity before any rpc() calls can happen.
- Importer Conflict with Same Extension Targeting
- Replacing a node with an instantiated scene via replace_by causes the replacement to lose scene_file_path
- Resizing a SubViewportContainer with viewport scaling and expand aspect ratio attempts to render ludicrously large viewports
- Always call `set_animation` in `set_sprite_frames`
- Stereoscopic rendering in DX12 - not yet implemented
- GridMap/MeshLibrary doesn't instance GPUParticlesCollision nodes converted from scene
- Offset SubViewport children resize controls not correctly aligned or shown
- Dynamic calls with wrong argument count crash the engine (Release mode)
- Docs
- C++ not yet supported