godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- TextureRect with size (0, 0) and Expand Mode Ignore Size and Stretch Mode Keep or Keep Centered disappears if position is offscreen on runtime.
- The frame duration setting of the first frame of AnimatedSprite2D is ignored in the first loop
- Godot 4.2 loads to black screen on Arch, Wayland (xWayland), and NVidia GPU, but works with --single-window
- Problem with scene tabs
- Separate shadow attenuation from attenuation
- Multiplayer synchronization of (sub-)resource properties only outputs errors
- Orphan Resource Explorer incorrect results
- The custom resource cannot be displayed properly in the quick load resource list
- Vulkan Mobile: CPUParticles2D with Spritesheet texture is crashing on Android
- A small bug in GPUParticles2D since Godot 4.2
- Docs
- C++ not yet supported