godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- super.call(), super.call_deferred(), etc... do not call methods of super class
- [TRACKER] XWayland-related issues
- Setting mouse mode to captured while the window is minimized results in an error
- Translation files are removed by --convert-3to4
- [TRACKER] IK/ModificationStack2D issues
- GDScript: Don't evaluate `assert` message if condition is true
- Remote Scene Tree is unusably slow in large scenes
- Save a file modal into Exporting a game is behind to the main modal
- AnimationPlayer: Call track doesn't call method if one of the arguments is an Array[Resource]
- Z-index not updated when use of Tilemap's `set_cell` method with instanced scene
- Docs
- C++ not yet supported