godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Godot 3.5 & 4.0 crash from time to time
- Godot 4.3 dev5 Weird floating plane mesh and black flickering screen.
- Animation tab sizes single-digit columns differently from multi-digit columns
- Projects being ran close themselves after a few minutes with `xcb_in.c:757: xcb_request_check: Assertion '!reply' failed.` if VSync is disabled.
- Skeleton doesn't deform mesh when imported as .blend, works fine with .glb
- Auto Exposure cause the whole editor to become non-responsive
- Resolve depth buffer in mobile renderer when required
- Shader instance parameters conflict with each other when using Next Pass
- Process AnimationNode by passing `AnimationTree*` instead of `State*`.
- Transparent wall behind another transparent wall is rendered in front of it.
- Docs
- C++ not yet supported