godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- process_priority ignored when calling _ready
- Shader instance parameters conflict with each other when using Next Pass
- Process AnimationNode by passing `AnimationTree*` instead of `State*`.
- Transparent wall behind another transparent wall is rendered in front of it.
- ConfigFile load_encrypted_pass not working in Godot 4 for file encrypted with Godot 3
- Fix crash on removing added sibling in `_ready`
- Trying to show a popup window in an EditorPlugin causes editor to crash
- Inconsistent crashes when switching scenes
- With two ConfirmationDialog calls, shortly after each other, the second blocks when the first is canceled.
- HTML5: Unicode characters not displaying even with system fallbacks on web
- Docs
- C++ not yet supported