godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1050 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Control node behaves incorrectly when its child has stylebox with content margin
- Improvements to GDExtension type safety
- Projects being ran close themselves after a few minutes with `xcb_in.c:757: xcb_request_check: Assertion '!reply' failed.` if VSync is disabled.
- Main screen plugin ignoring `interface/editor/display_scale`
- Misleading error when starting thread on Node member function with missing argument binding
- `assert` should only evaluate message argument on failure
- Skeleton doesn't deform mesh when imported as .blend, works fine with .glb
- Using setget set with child node throws null instance error
- Auto Exposure cause the whole editor to become non-responsive
- Resolve depth buffer in mobile renderer when required
- Docs
- C++ not yet supported