godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- If a HTML5 game has another aspect ratio than that of the monitor, fullscreen screws up the aspect ratio in Firefox.
- When project is running, editor slider sets incorrect value for export_range variable
- Black artifacts when vrs mode non-disabled and window resized
- Add `String.strip_bbcode()` and `String.bbcode_escape()` BBCode methods
- custom_integrator description doesn't match behaviour
- Add JoystickList enum conversion to project converter
- High baseline energy impact on iOS when a Control node is present on screen (even if empty)
- Area with HeightMapShape collision shape does not detect collisions when Bullet engine is used
- Switching between gridmaps and other nodes causes selection to be incorrect when returning
- Light cull mask updates incorrectly when changing VisualInstance3D layers
- Docs
- C++ not yet supported