godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Remote scene tree dock not auto-expanding to selected node
- Concave collision mesh is completely broken
- overlaps_body not working correctly after changing process_mode from code
- Windows: Prompt to attach a debugger when crashing
- [Bullet] RigidBody gravity updates only once when PhysicsServer.AREA_PARAM_GRAVITY change.
- Add POT generation in CLI with `--generate-pot <path>` option
- Editor freezes due to shader (Trying to use uninitialized varying?)
- SDFGI: Omnilights that have their bake mode set to static are culled very aggressively
- Moving GPUParticles2D with collision enabled causes particles to collide with nothing
- Prevent or warn when no main scene is present during export
- Docs
- C++ not yet supported