godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Split rendering of shadowmaps into a static and dynamic pass
- Autoload global variables behaving inconsistently, properties not having types inferred
- Touch input not being received by any Popups
- GodotObject.Call is not provides `GetAwaiter`, it is not possible to call an async method
- [MacOS] Godot Loses Focus
- More architectures need -latomic to build godot
- HSplitContainer makes Tree focus outlines flicker back and forth
- Node window broken on mobile
- [3.6] get_viewport().get_camera() doesn't work in editor
- Add enum/flags info for properties and checks for property bindings
- Docs
- C++ not yet supported