godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Random errors and crashes when constructing ConcavePolygonShapes in threads
- Keyboard shortcuts are not sorted by their displayed name in Editor Settings
- Geometry.clip_polygons_2d sometimes produces polygon that can't be triangulated
- Can't drag a node to the end of the scene tree when the current last node is expanded
- AudioEffectRecord has more latency when using an USB microphone compared to an analog microphone
- Vulkan Validation: vkCmdBeginRenderPass: Hazard WRITE_AFTER_READ in subpass 0 for attachment 0 image layout transition
- Vulkan Validation: (via RendererCompositorRD::blit_render_targets_to_screen) vkCmdDrawIndexed: Hazard READ_AFTER_WRITE for VkImageView
- Vulkan Validation: (via RendererCanvasCull::render_canvas) vkCmdDrawIndexed: Hazard READ_AFTER_WRITE for VkImageView
- Vulkan Validation: (via EffectsRD::gaussian_glow) kCmdDispatch: Hazard READ_AFTER_WRITE for VkImageView
- WorldEnvironment's high-quality glow mode doesn't work as expected
- Docs
- C++ not yet supported