godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Tweak the editor environment defaults and its interface
- Instancing some objects takes a lot of more time in Godot 4 than in Godot 3.x
- [3.x] Implement specular occlusion in SpatialMaterial
- Profiler continues when game paused
- Closing a gdscript in the editor, choosing "Discard" and immediately re-opening it, shows old discarded content
- Add Use Color and Use HDR properties to LightmapGI
- Add Environment Min Light property to LightmapGI
- Vulkan: LightmapGI Use Hdr property not implemented (unlike BakedLightmap in `3.x`)
- Vulkan: LightmapGI Use Color property not implemented (unlike BakedLightmap in `3.x`)
- Vulkan: LightmapGI Environment Min Light property not implemented (unlike BakedLightmap in `3.x`)
- Docs
- C++ not yet supported