godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Reparenting a node from a CanvasLayer to a CanvasItem derived node while also having another CanvasItem derived node as a sibling causes unexpected render order issues
- Seemingly Unpredictable Mono Editor Crash
- Signal cannot be attached to plugin node
- Memory leak when executing ResourceLoader.load_threaded_request
- No way to delete a plugin from editor
- Bounce property of RigidBody2D physics material is ignored after saving scene
- Invalid data in ResourceLoader.exists cause showing a lot of exactly same error messages
- CallDeferred problem with parameters with a type by default in C#
- Collision result prioritizes nearest point rather than the length of the collided size
- Calling an empty vec* constructor in shader editor on GLES2 reports the wrong error message
- Docs
- C++ not yet supported