godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1032 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Export cache can linger across export attempts, making macOS exports larger than expected
- resource_local_to_scene copies the reference when you duplicate an instance.
- Color picker glitches while animation is playing
- remote or puppet with onready doesn't works
- Copying and pasting a node into a foreign node makes the duplicate foreign as well.
- iOS 12.5.1 improperly renders mesh instances with skeletons, but not on earlier or later iOS versions (GLES3)
- RigidBody gets stuck on collision boundaries
- Polygon2D UV Editor issues with invalid polygon indices
- world_to_map() returns inconsistent values when using raycast
- Bug Fixed: Node rename dialog no longer pops up inside of the viewport
- Docs
- C++ not yet supported