godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- import plugin with gdscript: can't import custom resource
- C# - Using await toSignal() in exported builds causes crash!
- PathFollow2D leads to the automatic deletion of nodes in the scene tree
- Huge memory consumption when importing large obj files
- Vulkan: Clicking on 3D nodes in the viewport doesn't always select them
- Editor-only incorrect results for Light2D's in non-add mode
- 3.2.4-rc1: undo broken when editing tilemap
- Unable to perform a headless Android build (with custom builds) without first opening the GUI
- Add `OS.get_hostname()` method to get the machine's hostname
- Building from source does not support non-standard Visual Studio installs
- Docs
- C++ not yet supported