godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Vulkan Clustered: Light clustering graphical artifacts with OmniLights and SpotLights with AMDVLK in 3D
- call_group() does not always call all nodes in the group
- Editing EditorSettings Shortcuts causes "This control can't grab focus" warning
- Screen-reading shaders, SSAO, SSR and depth of field cause artifacts on NVIDIA + Chromium-based browser (GLES3)
- Use C++14 number separators for large numbers, lowercase for hexadecimal
- iOS: Wrong texture reads from Sprite with shader material and Light2D
- Godot crashes when using extended Translation class in script
- Add ability to collapse animation track groups in AnimationTrackEditor
- Modify float values to display with trailing .0 for clarity
- [Bullet] Setting 3D body transform after `add_child` makes it very slow in procedural generation use cases
- Docs
- C++ not yet supported