godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1033 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Mono: inheritance, 'redeclared' fields (same name) result in unexpected serialization/display behaviour
- Blendshapes and multi-materials work incorrectly
- Orphan Resource explorer includes singleton scripts
- EditorPlugin: edit_resource causes Index line = -1 is out of bounds in text_edit.cpp
- Inspector: unable to edit scripts exported using export(Array, Script)
- Confusing representation of empty string in array
- Spotty autocompletion for file path after "extends" keyword
- [3.x] Autocompletion for Strings doesn't work if the popup with suggestions is escaped or isn't visible before typing
- Relative path script extending does not work with scripts not in res (parse error)
- "Signal already connected" error for inherited scenes Godot3.2
- Docs
- C++ not yet supported