godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Optimize / refactor `CowData`, combining resize and fork to avoid unnecessary reallocations.
- SpinBox `update_on_text_changed = true` regression: Can't input decimals.
- Editor sub-windows are slow to respond when displayed in "tabbed" mode in Sway (Wayland)
- "Tool button action "null::null" is an invalid callable" when using @export_tool_button
- [4.4.dev7] Everything is black when baking shadows
- [Dictionary Property Editor] Use property editors instead of labels to display keys.
- Implement conditional, printing, and enabled/disabled breakpoints
- PWA does not work offline (bugfix found)
- Add swizzling for shader vector completion
- Remove custom `--language-in` arg for the Closure compiler
- Docs
- C++ not yet supported