godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- "Tool button action "null::null" is an invalid callable" when using @export_tool_button
- Implement conditional, printing, and enabled/disabled breakpoints
- PWA does not work offline (bugfix found)
- Add swizzling for shader vector completion
- Remove custom `--language-in` arg for the Closure compiler
- Prevent stream sync from stopping when set, if playing
- `GraphNode` doesn't shrink automatically
- Add support for specifying `ImageFormatLoader` Resource import
- RayCast3D is not working with trimesh collision
- Lone `while` keyword in script prints error: "Trying to resolve type of a null node."
- Docs
- C++ not yet supported