godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Show "transparent background" texture only behind actual texture in `TexturePreview` class + add borders for readability
- Stream sync play and seek is setting wrong position on certain cases
- Add displaying child node count in scene tree and debugger tree tooltips
- Allow to remove/make unique multiple items at once in the animation manager
- Add support for depth pre-pass alpha to the mobile renderer
- PhysicsServer2D.BodySetShapeDisabled potential memory leak
- Document 2048 result limit from DirectSpaceState functions
- LightmapGI: Custom Sky environment does not contribute to ambient light
- transform.position doesn't follow default_float_step (limited to 3 decimal places)
- Node2D/3D: Make position follow default float step
- Docs
- C++ not yet supported