godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Implement conditional, printing, and enabled/disabled breakpoints
- PWA does not work offline (bugfix found)
- Remove custom `--language-in` arg for the Closure compiler
- Prevent stream sync from stopping when set, if playing
- `GraphNode` doesn't shrink automatically
- Add support for specifying `ImageFormatLoader` Resource import
- Lone `while` keyword in script prints error: "Trying to resolve type of a null node."
- Allow binds and unbinds to be used at the same time in the signal connection dialog.
- Reduce memory overhead of `save_to_wav`
- `save_to_wav`: Improve error and remove unhandled format code
- Docs
- C++ not yet supported