godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [BVH precision] Make scene culling use precision-proof version of `BVH::ray_query()`
- Thirdparty module compilation errors
- Optimize `String.capitalize` by running the capitalization algorithm inplace.
- CSGPolygon3D update in Inspector does not update the visual representation in the 3D editor
- Core: Add shared constructors for core templates
- Optimize 2D lights using specialization constants in RD renderer
- Scene Shaders - Vertex Shading Fixes
- Skeleton2D SkeletonModification Execution Mode set to physics_process causes flickering/jitter.
- Cannot compile Godot with Address Sanitizer with default features
- Partial text omitted in Button
- Docs
- C++ not yet supported