godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- mipmap are not applied at runtime load glb file
- Expose functions from `AudioStreamPlaybackMicrophone` to access the microphone `AudioDriver::input_buffer` independently of the rest of the Audio system
- Godot and the risks of nontrivial relocatability
- Make Noise virtual so custom noises can be created
- Optimize `CowData`'s `remove_at` and `insert` functions to avoid repeated copy assignments for non-trivial types.
- Fix `BVH::ray_query()` numerical precision
- Add "Primitive" option to "Create Collision Shape" dialog
- Add `is_instance()` helper method to Node
- CI: Ensure default branch cache persists
- Improve `CowData`'s implementation of `clear()` to generate less and faster code. Replace a bunch of `resize(0)` calls with `clear()` to make better use of the function.
- Docs
- C++ not yet supported