godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1035 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- bool -> (int, float) and (int, float) -> bool implicit cast removed
- Mono editor crashes if profiling is enabled
- Line2D editor and list of points in inspector are out of sync
- Wrapping is inconsistent in control nodes
- Creating a trimesh static body from a mesh with blend shapes does not take blend shapes into account
- Build error with MSYS2/mingw64, uses wrong path to windres.exe
- GridMap is visible only on the first cull_mask layer
- Resource with sub-resources which is saved to disk by code has it's values reset by changes made in the editor when the project starts
- SkeletonIK Targets cause bones to deform
- GUI/Control node in Viewport tree does not preview in layout mode in editor
- Docs
- C++ not yet supported