godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1035 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- `drop_data` doesnt fire if `visible = false ; visible = true`was called before
- GlobalTransform being called from nowhere on node not in tree.
- [3.x] Call reload_space_override_modificator() directly when processing a body entering or leaving an area.
- EditorPlugin.make_visible() is called multiple times when already visible and selecting another object the plugin handles
- Mesh and materials clear on imported obj at runtime and on project load
- [Bullet] Area zero gravity with Bullet
- Android build is (sometimes) missing referenced .NET assemblies
- Armature transforms break root motion
- editor help doc sort with space for Methods and Properties by alphabetical order
- AnimationTree in inherited scene does not work
- Docs
- C++ not yet supported