godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- AMD iGPU gets prefered over Intel dGPU (Linux `detect_prime`)
- Resolve some popping and mistiming in AudioStreamInteractive
- [4.3] Crash when exporting in headless mode on linux with godot 4.3
- Shader compilation errors in the output have comments removed, but empty lines kept instead
- Cannot use keywords inside dictionary with Lua-style syntax
- Disable V-Sync mode, memory leak occurs when running the project.
- SCons: Separate module defines
- `IsInstanceValid` called before the end of the frame returns true on an object that called `QueueFree`
- Remote Tab - Instances are not removed when game window is not visible
- Hitting CTRL+S repeatedly doesn't save resource each time with C#-based editor plugin and resource
- Docs
- C++ not yet supported