godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Drag'n'dropping a node onto its parent node in the scene tree selects it in the (2D) Editor, but not the Inspector
- Moving platforms and CharacterBody2Ds are a bit buggy
- GDExtension: Static code attempting to manage memory before GDExtension is initialized results in a crash.
- Add half precision floating point support to `StreamPeer` and `FileAccess`
- @export_range's "radians_as_degrees" changes behaviour based on the default value in code
- "Attempting to use an uninitialized RID" error is printed when opening the editor
- Glow behaving weirdly when the color is set by multiplication and the items superposed.
- More helpful error message for `Condition "!v.is_finite()" is true`
- The AudioStreamWav unit test seg faults
- NavigationMesh creates nav mesh from bodies qued to be freed (when group-with-chilren option is selected)
- Docs
- C++ not yet supported