godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Fix occlusion culling by using depth instead of Euclidean distance when selecting the closest point
- Error when stopping AnimationPlayer without current animation.
- Area2D causes huge frame spikes and stutter, attributed to "setup/solve constraints"
- Add `device` parameter to input action methods
- [Linux/BSD] Fix cross-device rename.
- Stuttering when mouse moves from one control to another in editor
- Fix tooltip message of button that opens groups/signals dock
- Enable use of Labels as Values feature in Clang when not wrapped by GCC
- When changing screen resolution, having a shader that use 'hint_depth_texture' will cause all shader that use 'hint_screen_texture' to turn black
- Handle scroll events in RichtTextLabel
- Docs
- C++ not yet supported