godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Node::set_name and Node::get_name have inconsistent types
- Implement instance uniforms in Compatibility renderer
- GDExtension: Classes without default constructor break reloading
- Wayland: Add environment variable to disable libdecor loading
- const local variables show as null in the debugger
- TextureProgressBar has always visible Gizmo when setting Fill Mode to 4, 5 or 8
- Editor window title and some button titles turn black when custom formatted tooltips are shown using Mobile/Forward+ renderer
- `CSGShape3D` with collision but no visuals do not show gizmo
- Update CanvasItem.xml for proper y-sorting on sibling nodes
- [3.x] Empty `resource_path` when loading with `ResourceLoader.load()` and `no_cache=true`
- Docs
- C++ not yet supported